The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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现有的长尾分类(LT)方法仅着眼于解决阶级的失衡,即头部类别的样本多于尾巴类,但忽略了属性的不平衡。实际上,即使班级平衡,由于各种属性,每个类中的样本仍然可能会长时间尾。请注意,后者在根本上比前者更加普遍和具有挑战性,因为属性不仅是大多数数据集的隐含,而且在组合上也具有复杂性,因此平衡的昂贵。因此,我们引入了一个新的研究问题:广义的长尾分类(GLT),共同考虑两种失衡。通过“广义”,我们的意思是,GLT方法自然应该解决传统的LT,但反之亦然。毫不奇怪,我们发现大多数class LT方法在我们提出的两个基准中退化:Imagenet-GLT和Mscoco-GLT。我们认为这是因为他们过分强调了班级分布的调整,同时忽略了学习属性不变的功能。为此,我们提出了一种不变特征学习(IFL)方法,作为GLT的第一个强基线。 IFL首先从不完美的预测中发现具有不同类内分布的环境,然后在其中学习不变的功能。有希望的是,作为改进的功能主链,IFL提高了所有LT阵容:一个/两阶段的重新平衡,增强和合奏。代码和基准可在GitHub上获得:https://github.com/kaihuatang/generalized-long-tailed-benchmarks.pytorch
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人群计数旨在了解人群密度分布并估计图像中对象(例如人)的数量。观点效应显着影响数据点的分布,在人群计数中起着重要作用。在本文中,我们提出了一种新颖的视角方法,称为Panet,以解决观点问题。基于观察到,由于透视效果,对象的大小在一个图像中变化很大,我们提出了动态接收场(DRF)框架。该框架能够根据输入图像通过扩张的卷积参数来调整接收场,这有助于该模型为每个局部区域提取更具区别的特征。与以前的大多数使用高斯内核来生成密度图作为监督信息的作品不同,我们提出了自我缩减监督(SDS)培训方法。从第一个训练阶段完善了地面图密度图,并在第二阶段将视角信息提炼为模型。 shanghaitech part_a和part_b,ucf_qnrf和ucf_cc_50数据集的实验结果表明,我们的拟议锅et的表现优于最先进的方法。
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As one of the most important psychic stress reactions, micro-expressions (MEs), are spontaneous and transient facial expressions that can reveal the genuine emotions of human beings. Thus, recognizing MEs (MER) automatically is becoming increasingly crucial in the field of affective computing, and provides essential technical support in lie detection, psychological analysis and other areas. However, the lack of abundant ME data seriously restricts the development of cutting-edge data-driven MER models. Despite the recent efforts of several spontaneous ME datasets to alleviate this problem, it is still a tiny amount of work. To solve the problem of ME data hunger, we construct a dynamic spontaneous ME dataset with the largest current ME data scale, called DFME (Dynamic Facial Micro-expressions), which includes 7,526 well-labeled ME videos induced by 671 participants and annotated by more than 20 annotators throughout three years. Afterwards, we adopt four classical spatiotemporal feature learning models on DFME to perform MER experiments to objectively verify the validity of DFME dataset. In addition, we explore different solutions to the class imbalance and key-frame sequence sampling problems in dynamic MER respectively on DFME, so as to provide a valuable reference for future research. The comprehensive experimental results show that our DFME dataset can facilitate the research of automatic MER, and provide a new benchmark for MER. DFME will be published via https://mea-lab-421.github.io.
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Interview has been regarded as one of the most crucial step for recruitment. To fully prepare for the interview with the recruiters, job seekers usually practice with mock interviews between each other. However, such a mock interview with peers is generally far away from the real interview experience: the mock interviewers are not guaranteed to be professional and are not likely to behave like a real interviewer. Due to the rapid growth of online recruitment in recent years, recruiters tend to have online interviews, which makes it possible to collect real interview data from real interviewers. In this paper, we propose a novel application named EZInterviewer, which aims to learn from the online interview data and provides mock interview services to the job seekers. The task is challenging in two ways: (1) the interview data are now available but still of low-resource; (2) to generate meaningful and relevant interview dialogs requires thorough understanding of both resumes and job descriptions. To address the low-resource challenge, EZInterviewer is trained on a very small set of interview dialogs. The key idea is to reduce the number of parameters that rely on interview dialogs by disentangling the knowledge selector and dialog generator so that most parameters can be trained with ungrounded dialogs as well as the resume data that are not low-resource. Evaluation results on a real-world job interview dialog dataset indicate that we achieve promising results to generate mock interviews. With the help of EZInterviewer, we hope to make mock interview practice become easier for job seekers.
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Panoptic Part Segmentation (PPS) unifies panoptic segmentation and part segmentation into one task. Previous works utilize separated approaches to handle thing, stuff, and part predictions without shared computation and task association. We aim to unify these tasks at the architectural level, designing the first end-to-end unified framework named Panoptic-PartFormer. Moreover, we find the previous metric PartPQ biases to PQ. To handle both issues, we make the following contributions: Firstly, we design a meta-architecture that decouples part feature and things/stuff feature, respectively. We model things, stuff, and parts as object queries and directly learn to optimize all three forms of prediction as a unified mask prediction and classification problem. We term our model as Panoptic-PartFormer. Secondly, we propose a new metric Part-Whole Quality (PWQ) to better measure such task from both pixel-region and part-whole perspectives. It can also decouple the error for part segmentation and panoptic segmentation. Thirdly, inspired by Mask2Former, based on our meta-architecture, we propose Panoptic-PartFormer++ and design a new part-whole cross attention scheme to further boost part segmentation qualities. We design a new part-whole interaction method using masked cross attention. Finally, the extensive ablation studies and analysis demonstrate the effectiveness of both Panoptic-PartFormer and Panoptic-PartFormer++. Compared with previous Panoptic-PartFormer, our Panoptic-PartFormer++ achieves 2% PartPQ and 3% PWQ improvements on the Cityscapes PPS dataset and 5% PartPQ on the Pascal Context PPS dataset. On both datasets, Panoptic-PartFormer++ achieves new state-of-the-art results with a significant cost drop of 70% on GFlops and 50% on parameters. Our models can serve as a strong baseline and aid future research in PPS. Code will be available.
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In contrast to the control-theoretic methods, the lack of stability guarantee remains a significant problem for model-free reinforcement learning (RL) methods. Jointly learning a policy and a Lyapunov function has recently become a promising approach to ensuring the whole system with a stability guarantee. However, the classical Lyapunov constraints researchers introduced cannot stabilize the system during the sampling-based optimization. Therefore, we propose the Adaptive Stability Certification (ASC), making the system reach sampling-based stability. Because the ASC condition can search for the optimal policy heuristically, we design the Adaptive Lyapunov-based Actor-Critic (ALAC) algorithm based on the ASC condition. Meanwhile, our algorithm avoids the optimization problem that a variety of constraints are coupled into the objective in current approaches. When evaluated on ten robotic tasks, our method achieves lower accumulated cost and fewer stability constraint violations than previous studies.
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Surgical robot automation has attracted increasing research interest over the past decade, expecting its huge potential to benefit surgeons, nurses and patients. Recently, the learning paradigm of embodied AI has demonstrated promising ability to learn good control policies for various complex tasks, where embodied AI simulators play an essential role to facilitate relevant researchers. However, existing open-sourced simulators for surgical robot are still not sufficiently supporting human interactions through physical input devices, which further limits effective investigations on how human demonstrations would affect policy learning. In this paper, we study human-in-the-loop embodied intelligence with a new interactive simulation platform for surgical robot learning. Specifically, we establish our platform based on our previously released SurRoL simulator with several new features co-developed to allow high-quality human interaction via an input device. With these, we further propose to collect human demonstrations and imitate the action patterns to achieve more effective policy learning. We showcase the improvement of our simulation environment with the designed new features and tasks, and validate state-of-the-art reinforcement learning algorithms using the interactive environment. Promising results are obtained, with which we hope to pave the way for future research on surgical embodied intelligence. Our platform is released and will be continuously updated in the website: https://med-air.github.io/SurRoL/
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In this paper, a semantic communication framework for image transmission is developed. In the investigated framework, a set of servers cooperatively transmit images to a set of users utilizing semantic communication techniques. To evaluate the performance of studied semantic communication system, a multimodal metric is proposed to measure the correlation between the extracted semantic information and the original image. To meet the ISS requirement of each user, each server must jointly determine the semantic information to be transmitted and the resource blocks (RBs) used for semantic information transmission. We formulate this problem as an optimization problem aiming to minimize each server's transmission latency while reaching the ISS requirement. To solve this problem, a value decomposition based entropy-maximized multi-agent reinforcement learning (RL) is proposed, which enables servers to coordinate for training and execute RB allocation in a distributed manner to approach to a globally optimal performance with less training iterations. Compared to traditional multi-agent RL, the proposed RL improves the valuable action exploration of servers and the probability of finding a globally optimal RB allocation policy based on local observation. Simulation results show that the proposed algorithm can reduce the transmission delay by up to 16.1% compared to traditional multi-agent RL.
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Inferring missing links or detecting spurious ones based on observed graphs, known as link prediction, is a long-standing challenge in graph data analysis. With the recent advances in deep learning, graph neural networks have been used for link prediction and have achieved state-of-the-art performance. Nevertheless, existing methods developed for this purpose are typically discriminative, computing features of local subgraphs around two neighboring nodes and predicting potential links between them from the perspective of subgraph classification. In this formalism, the selection of enclosing subgraphs and heuristic structural features for subgraph classification significantly affects the performance of the methods. To overcome this limitation, this paper proposes a novel and radically different link prediction algorithm based on the network reconstruction theory, called GraphLP. Instead of sampling positive and negative links and heuristically computing the features of their enclosing subgraphs, GraphLP utilizes the feature learning ability of deep-learning models to automatically extract the structural patterns of graphs for link prediction under the assumption that real-world graphs are not locally isolated. Moreover, GraphLP explores high-order connectivity patterns to utilize the hierarchical organizational structures of graphs for link prediction. Our experimental results on all common benchmark datasets from different applications demonstrate that the proposed method consistently outperforms other state-of-the-art methods. Unlike the discriminative neural network models used for link prediction, GraphLP is generative, which provides a new paradigm for neural-network-based link prediction.
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